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'filename' is the filename of the graphic. 'name' is the set name that is associated with this graphic change. This changes the character sprite, aka the map sprite, for this actor. If you want to make a piece of equipment be a part of two different equipment sets, use multiple copies of the notetag. 'name' is the set name you're going to associate this equip with. This assigns this item to an equipment set. Show State Icons?: When showing passive states, you can decide if you want the passives' icons to show with true or false. Only modify them.įormat Set Name: The text format for the set name in the tooltip window.įormat Pieces: The text format for the pieces count and the bonus associated with that required pieces count. Use this change the way they look for the tooltip window. Vocab for X, S Parameters: There's no default vocabulary used for X and S parameters in the database. OffsetX, OffsetY: Offset the tooltip window from what's being selected by this many pixels. If it's opaque, it will be semi-transparent, making the text harder to read.
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Window Skin Opacity: Change the opacity of the tooltip window's window skin. You can set it to something different to make it stand out from the regular window skin. Window Skin: This is the window skin used for the tooltip window. By default, it's scaled down to 60% the normal size of a window. Window Scale: You can scale how big or small you want the tooltip window. Show Tooltips?: You can decide if you want these in your game or not. Tooltips: A tooltip window shown in certain scenes to deliver information to the player about equipment set bonuses. S Param Bonuses: The bonuses to the special parameters like HIT and CRI when the required piece count is equipped. X Param Bonuses: The bonuses to the extra parameters like HIT and CRI when the required piece count is equipped. Param Bonuses: The bonuses to the basic parameters like MaxHP and ATK when the required piece count is equipped. Passive States: This are states that will be given out as passives when the required piece count is equipped. If it's set to true, it will be shown, but only if there's changes made to states or stats. If it's set to false, then it will be hidden. Show in Tooltip?: Shows this particular bonus effect in the tooltip window. Use 'auto' if you want this to be done automatically by the plugin. Text: Text that appears next to each piece in the tooltip window. These settings stack with later bonuses in the same set. Register equips to sets using notetag.Įquipment Set Bonuses: Bonuses applied for having a different number of pieces equipped. You can add as many equipment sets as you want for your game.Įquipment Set Name: Set's name.

Plugin ParametersĮquipment Sets: This is where you put all your equipment sets used in the game. Pre-made Equipment Sets with bonuses are included into the plugin parameters to show you examples of how they're done.
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These sample assets are used when characters have a full set of equipment worn to get custom graphical changes. Sample assets are also included to show how they work with the plugin. The popular Yanfly Item Core, Equip Core, and Shop Menu Core are also included to show that this plugin works with them and has compatibility. The main plugin itself along with some supporting plugins.
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The sample project download for this will include the following: The art (sprite, face, battler) for an actor can also change based on the number of equipment sets worn. Bonuses can be applied at different stages, too, depending on how many set pieces are being currently equipped. When multiple pieces of the set are equipped, (for example: Fireproof Shield, Fireproof Hat, Fireproof Vest), then bonuses are applied. This is a RPG Maker MV plugin that allows you to set equipment to be a part of various sets.
